Having played through every single one of the game's crash junctions it quickly becomes apparent the sheer ingenuity involved in making these scenarios Ц waves of vehicles will come rushing in on your flaming wreck, often just as you're landing a perfectly angled jump from one portion of the track to the next or right as you hit a crash break icon. Timing can be critical though, as once you've started a crash the clock is on and you only have so long for the damage to be done.
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Additionally, if you reach manage to cause a pre-specified number of car wrecks in a given crash, you'll be given a free crash breaker which you can activate when you wish with the B button. The latter instantly incurs a Hollywood-style explosion of your car when the icon is hit, making for the most spectacular crashes ever seen in a video game. There are now power-ups involved, including cash bonuses, score multipliers (double or quadruple your score), score deductions, and flashiest of all, crash breakers. The objective is the same as in the past Ц cause as much vehicular damage as is possible Ц but the means to the end are somewhat varied. The game truly shines in all of the areas it encompasses, but the crash junctions are perhaps the most awe-inspiring. You'll be able to either select one of the many "tracks" of any area (sometimes circuits, sometimes point to point), which will in turn offer you a selection of race types, or you can opt to head to a crash junction, which is usually a busy intersection located within one small portion of a larger track. When the game begins you can only race in the states, but very early on you'll be able to jump to the other areas, each offering a number of events (though fewer by far in the Far East than in the other two).
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The first thing fans of the series will notice is the change in the interface Ц while there are still menus, the rapidly rising popularity of a "world map" or GPS type approach is felt as one is now present, initially allowing you to choose from one of the three playable areas (the US, Europe and Far East). EA took notice of this and in fact published the game this time around, and luckily for us this is one hell of a collaboration. The utter genius in the crafting of this game can be seen throughout, and the hard work Criterion has put in has truly shown through. Now, a year and a half later, we have what is easily the best of the series and quite possibly the pinnacle of the Burnout games.īurnout 3: Takedown manages to take all of the existing Burnout elements, bring them exceptionally near to perfection and adds in some equally high calibre new features to boot, online play not the least of them. Burnout 2 was released a year later and was even more warmly received by the gaming public than its predecessor, with a mode devoted entirely to crashing and even faster paced racing.
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The experience was one of high-speed racing and thrilling crashes, something not often seen in racers these days. Back in April of 2002 Criterion games released a doozey of a racing game dubbed Burnout.